![]() ![]() The first of the three final rooms, 'The Chase', uses the Final Exam Stage variation of this trope.If you reach said destination via puzzle 1's path, puzzle 2's path will be nowhere to be seen, and vice versa. Frequently, two puzzles that are (presumably) spatially far apart will lead to the exact same destination.To return to the room that you originally fell from, you board a not-particularly-fast elevator and ride it up for 1.5 seconds. In one puzzle, you may fall down a pit at terminal velocity for 10 seconds.At one point, you make six 90-degree right turns in quick succession, with all turns being equally spaced out from one another.Alien Geometries: This game uses a portal-based 3D engine, and exploits this trope for all it's worth. ![]() Sequence Breaking is possible, but it tends to require considerably more ingenuity and dexterity than the intended solution.
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